Kody’s Production Blog

  • Glen Orbik - R.I.P.

    Just saw the news about Glen Orbik’s death. Only 51 years old? Horrible. I always loved his cover work, and his 50+ page DRAW tutorial with DRAW! Magazine is an absolute treasure. 

  • Masking fluid for inking

    I love collecting and studying original art, it’s one of my favorite things to do at conventions. Most Sunday afternoons, you’ll find me browsing original art for hours a a time. It bums me out when I see older pages with flaky whiteout, Prowhite, etc. that’s slowly crumbling off the page.

    To avoid this problem on my pages, I use Masking Fluid. It’s specifically a watercolor technique I’ve adapted to inking comics. First, you pencil the page, then use the masking fluid to ‘protect’ the paper to create all your white lines, textures, spatter, etc. There’s a clear version of the fluid and a slightly yellowish version that allows you to see it a little easier on the paper. Once you’re done and the masking fluid dries, ink the page as you normally would. Brush works best because pens have a tendency to peel up the latex. Once the page is completely dry, erase the pencil and the masking fluid peels up to reveal the white paper underneath. Give it a try if you’re prone to using white lines on your original part pages.

    Winsor and Newton Watercolor Masking Fluid.

  • Transferring some folders to my new hard drive, I don’t think I’ve ever posted these on Tumblr. Enjoy.

  • Portfolios

    A general observation about illustration and comic portfolios:

    It’s interesting how you can look at someone’s illustration or comic work and you know they’ve got genuine potential. They’re far from ready for professional work, but they’ve got what it takes to get to that next level and you can see it developing. The most interesting thing is when you talk to them, they tend to ask the right kinds of questions that will help them get to the next level. They’re looking for those adjustments and corrections that help them stay on the path. They’ve got a strong focus you can’t fake your way through.

    When you see someone’s work that probably DOESN’T have what it takes, (and you can usually spot it quickly), they’ll often focus on the superficial things, or they’ll just ask the wrong kinds of questions. Questions that stray from the path and explore irrelevant or distracting things.

    Improvement is a series of minor adjustments, it’s about studying and practicing, but studying and practicing the right things. Patience, perseverance, and all the cliches you see too often that end up being true. It’s never about finding a magic pill or a powerful new tool that will reveal an elevator to bring you to the next level. Those inspirational moments do occur, but they’re a byproduct of putting in the time and effort to construct them yourself.

    You don’t just climb the stairs, you build the stairs.

    Anyway, I get excited when I talk to young creators that understand the real joy in all of this is to learn by doing.

    If you have any thoughts, please share them.

  • Update: Script edits are in full effect. This thing is currently at 144 pages.

  • My new thing

    For the last year or so, I’ve been teasing updates on a new crime series I’ve been writing, but since I mostly do artwork all day, writing time is limited to a few hours a week at best. Progress is made in very small chunks, but over time it adds up to a grand idea. Happy to announce that I’ve completed a 12 issue script and I’m making a few more passes this month to streamline and tighten things up before I start on the artwork. 

    For those curious about my writing process, I first use notecards to capture every idea, scene, character, setting, etc. I lay the cards out on a table so I can see everything at once, move things around, add and remove pieces as needed, etc. This is how I create my outline. The notecards usually contain the “what” but not the “how.” I tend to work on the how during the script process.  

    This new project was originally conceived as part of SWEETS way back when I first got the idea for that story, long before I even wrote the script for Sweets, but I cut it out because it didn’t quite fit with the other pieces. There was a time when I considered using parts of this idea as a sequel, but the reality is that it needed to be its own thing all together, so that’s what I did.

    It’s a story I’ve wanted to draw for a very long time and I’m excited to get started. Stay tuned for updates as things move forward.


    The first Punks: The Comic paperback “NUTPUNCHER” is currently available for preorder. Please share this with the world.

    4 Easy Ways to Order Punks: The Comic - Nutpuncher:

    1. Print this handy order form and bring it to your local comic shop


    2. If you don’t have a local comic shop, you can order online with one of these fine comic retailers, and possibly pick up a few back issues: 

    Things From Another World

    Discount Comic Book Service

    Graham Crackers

    Midtown Comics

    3. You can also order from Barnes and NobleAmazon, Books-A-Million, and Hudson.

    4. If you prefer DIGITAL comics, you can find single issues of Punks on Image Comics DigitalApple’s iTunes Bookstore, and Amazon’s ComiXology. The digital edition of the paperback will be available for download the same day as the paperback release. 


    Kody Chamberlain

  • Dive in.

    We’ve all got projects in mind that sort of hover around. You know the type, the ones you just can’t stop thinking about.
    Don’t wait for permission.
    Don’t wait for more free time.
    Don’t wait until the money is right.
    Don’t wait for feedback.
    Don’t wait for your skills and talents to get better.
    Don’t wait for approval or validation from anyone.
    Break that project down into small, bite-sized chunks and do the first chunk this week. No matter what.